using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using GameVuTru.ManagerScreens;
using GameVuTru.ResourceManager;

namespace GameVuTru.GameObject
{
   public class CircleProtected : CObject
    {
        public CircleProtected()
        {
            m_sprite = new CSprite(ReSouce.circleProtect, 4, 4, 600, 150);
        }
        public override void Update(GameTime gametime)
        {
            base.Update(gametime);
            m_sprite.UpdateSprite(gametime, 0, 3, 1);
        }
        public override void Draw(SpriteBatch sp)
        {
            base.Draw(sp);
        }

    }
}
